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While Ensnaring Bridge or Balance are similarly strong answers to the cheat decks, they can be countered or discarded — Karakas and Maze of Ith cannot. I want resource denial to be a viable strategy in the cube, but Strip Mine allowed any deck to also be a resource denial deck at the cost of only a single card. During its tenure, it was aggressively drafted by any variety of deck and it often more-or-less locked the opponent out of the game even when it wasn’t used in tandem with some recursion, which it often was. Strip Mine — Strip Mine is an amazing card in every format in which its legal, and in the Degenerate Micro Cube it even gets an additional buff from the fact that decks, and therefore land counts, are so small. But, there are a number of cards that lead to play patterns that I don’t think are healthy for the environment or would require narrow answers to keep them appropriately in check. Veil would sometimes be a full-on blank, and unless it is determined in the future that green needs this kind of narrow disruption to be viable, I am against running pure sideboard cards.
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- Not including all of the cards in a given draft risks splitting up combos, potentially torpedoing someone’s draft by pure chance.
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- It’s on the spenny side, but it’s a treat you won’t regret.
- Strip Mine — Strip Mine is an amazing card in every format in which its legal, and in the Degenerate Micro Cube it even gets an additional buff from the fact that decks, and therefore land counts, are so small.
- I am sure a cube built under these conditions could be engaging, skill-testing, and dynamic, but it’s not what I was interested in exploring.
- When playing against a discard heavy opponent, it may be best to mulligan to a “bad” hand that doesn’t contain your most important spells.
- Fast mana is a strategic choice to speed up certain combos and interaction when necessary, but some decks would rather keep their threat and answer densities high than play a turn or two ahead of curve.
- Drafts and games harshly punish inexperience with the primary strategies, and with games often decided by one or two spells, there is no such thing as a “small” mistake.
- Instead, I waited a few turns and sequenced Thoughtseize, into Duress, into Channel all in one turn, which taxed my opponent’s answers just enough that I was able to resolve my Channel and win the game.
- Smaller deck size and potent, narrow answers mean that a Degenerate Micro Cube deck can be radically transformed by sideboarding.
- Don’t forget, one answer to your opponent’s combo is simply to have a better combo.
- After seeing a Strip Mine in game one, it felt correct to sideboard above the minimum deck size and pack 2-3 additional lands, but even that couldn’t guarantee that you’d get to cast your spells.
- During its tenure, it was aggressively drafted by any variety of deck and it often more-or-less locked the opponent out of the game even when it wasn’t used in tandem with some recursion, which it often was.
